[robotics-worldwide] [jobs] Senior Embedded Systems / Mechatronics Position -- Tactical Haptics

William Provancher wil at mech.utah.edu
Mon Sep 26 12:15:07 PDT 2016

Tactical Haptics is seeking a full-time Senior Embedded Systems Engineer.

Tactical Haptics is an emerging startup that will change the way that 
people physically interact with human-computer interfaces – starting 
with gaming-oriented virtual reality.

*Senior Embedded Systems / Mechatronics Engineer Position*
Tactical Haptics is seeking an individual with strong hands-on 
experience in mechatronics who is a strong embedded firmware programmer 
and who has experience with PCB design and integrating microcontrollers 
with serial peripherals (we currently use dsPIC and ARM microcontrollers 
and develop in C).  Experience with haptic devices, control systems 
design, mechanisms design, Android-to-smart-product app development, 
Bluetooth Low Energy, and mechanical design are a plus.

*    The ideal candidate will have an MS or PhD in Electrical or 
Mechanical Engineering (or related program/experience, e.g., robotics or 
computer engineering) with a strong academic background in mechatronics 
/ embedded systems and _8+ years of related industry experience_. 
Experience in consumer electronics is also desirable. *

     If interested, please submit your resume and a cover letter 
indicating your relevant experience, as well as your level of interest 
and availability, to founder Dr. William Provancher at 
jobs at tacticalhaptics.com. References will also be requested for 
candidates that are interviewed.

About Tactical Haptics:
Tactical Haptics is based in the California Bay Area and is 
commercializing a new form of tactile feedback that can be built into a 
video game motion controller and emulate the sensation of force 
feedback, without being tethered to a desktop. Our controllers currently 
integrate with the HTC Vive, Oculus Rift, and Playstation VR ecosystems, 
through the Unity and Unreal game engines. Future products may also 
target the mobile VR market (e.g., via an Android-based VR headset).

     Our technology uses sliding plates on the surface of the handle to 
apply friction and shear forces to a user’s hand that mimic the forces 
naturally experienced when interacting with objects (see above figure 
and the videos on our media page: https://urldefense.proofpoint.com/v2/url?u=http-3A__tacticalhaptics.com_media_&d=DQIDaQ&c=clK7kQUTWtAVEOVIgvi0NU5BOUHhpN0H8p7CSfnc_gI&r=0w3solp5fswiyWF2RL6rSs8MCeFamFEPafDTOhgTfYI&m=GioQvtucSObezzA0yGOcE73a6tRAIe3VJHC3PsMGwBA&s=g1oQbMrawURp2Ek1CI4JNZ8BCf9rtyhUcHHITMzhEFg&e= ). 
Because of its ability to recreate the skin sensations of actually 
holding and interacting with a real-world object, this type of feedback 
creates engaging experiences that bring virtual reality (VR) and gaming 
interactions to life. The value and competitive advantage of this 
patented technology is that it can portray significantly more engaging 
touch feedback than Rumble/vibration feedback, yet is less expensive and 
has a larger workspace than force feedback devices since a bench-top 
robotic linkage is not required to transmit force cues with our 
technology.  Our haptic device is also simple and intuitive for 
developers to program and interact with, as they can use a standard 
physics engine (e.g., like available in game development engines) to 
estimate force interactions and program our haptic motion controller as 
if it is a 3-dimensional force feedback device.

See description of position online:



William Provancher, Ph.D.
Founder, Tactical Haptics
Palo Alto, CA 94304
jobs at tacticalhaptics.com

Adjunct Associate Professor
University of Utah - ME Department
Salt Lake City, Utah 84112

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