[robotics-worldwide] [meetings] Call for participation: ICRA2017 tutorial on programming robot swarms with the Buzz language
carlo at pinciroli.net
Sun May 28 00:06:35 PDT 2017
You are invited to join us for the ICRA 2017 tutorial on programming
robot swarms (https://urldefense.proofpoint.com/v2/url?u=http-3A__the.swarming.buzz_ICRA2017_-29-3A&d=DwIBaQ&c=clK7kQUTWtAVEOVIgvi0NU5BOUHhpN0H8p7CSfnc_gI&r=0w3solp5fswiyWF2RL6rSs8MCeFamFEPafDTOhgTfYI&m=uPCVmsn1SvKB_-pSnuO6gUssLv0nRy-83vF8yANCWJQ&s=ESyij3ZPHVnhkbzdJNncFBW9-oNMxoVbUEBbE70qak4&e=
Monday - May 29, 2017
13:30 - 17:00 (PM)
Sands Expo and Convention Centre
1 Bayfront Ave
Swarm robotics is a discipline that studies fully decentralized
approaches for the coordination of large-scale teams of robots (swarms).
Research in this field is ambitious: robot swarms are envisioned for
scenarios for which solutions are today impractical, too dangerous, or
>From drones to self-driving cars, robot swarms will become pervasive
thanks to the development of the Internet-of-Things, and will be used in
many applications. Examples of such applications are search and rescue
operations, industrial and agricultural inspection, coordinated vehicle
platooning, space exploration, and medical or surgical activities. We
envision a world where a designer can specify the behaviour of
heterogeneous groups of robots, and package this behaviour in an
application that can be installed on multiple robotic systems.
Swarm-based solutions will likely form the backbone for the upcoming
self-driving car infrastructure, and will act as an enabling technology
to make widespread robotics a reality.
In this tutorial we present Buzz, a programming language designed to
provide an adequate level of abstraction to allow developers to express
complex swarm algorithms comfortably. Two opposite approaches have been
proposed in swarm robotics:
- The bottom-up approach, in which the focus is on individual robots and
their low-level interactions; and
- The top-down approach, in which a swarm is treated as an continuous,
unique entity (e.g., aggregate programming or spatial computing).
While the bottom-up approach ensures total control on the design, the
amount of detail exposed to the developer is often overwhelming. In
contrast, the top-down approach presents a simple abstraction of the
swarm, but it prevents the developer from fine-tuning the behavior of
Buzz is based on the idea that the developer should be offered both
levels of abstraction, and that the syntax of the language should allow
for seamless mixing of bottom-up and top-down constructs. Buzz includes
a number of constructs specifically designed for top-down swarm-level
development, such as primitives for group formation and management,
local communication, and global consensus.
The tutorial will show the basic concepts of Buzz, its syntax, the
inner workings of the Buzz Virtual Machine (BVM), the language
primitives, and a hands-on development session using the ARGoS
simulator. The attendees will learn how to design swarm algorithms and
write a script controlling a swarm of robots for a non-trivial
task. More details at https://urldefense.proofpoint.com/v2/url?u=http-3A__the.swarming.buzz_ICRA2017_&d=DwIBaQ&c=clK7kQUTWtAVEOVIgvi0NU5BOUHhpN0H8p7CSfnc_gI&r=0w3solp5fswiyWF2RL6rSs8MCeFamFEPafDTOhgTfYI&m=uPCVmsn1SvKB_-pSnuO6gUssLv0nRy-83vF8yANCWJQ&s=H8zyNBiZ3lh1sKHNJ6d4osDCkkwHj5FU72FapsfwiYQ&e= .
Carlo Pinciroli, Worcester Polytechnic Institute
Giovanni Beltrame, Polytechnique Montreal
Carlo Pinciroli, Ph.D.
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