[robotics-worldwide] [journals] Call for papers: Haptic Training Simulation - Frontiers Research Topics

carlos.rossa carlos.rossa at uoit.ca
Tue Feb 19 12:08:39 PST 2019


Dear Colleagues,

We would like to invite you to contribute to a special issue in Frontiers
Research Topics on "Haptic training simulation". 

Submission deadlines:

Abstract: 08 March 2019	
Manuscript: 18 July 2019	

https://urldefense.proofpoint.com/v2/url?u=https-3A__www.frontiersin.org_research-2Dtopics_9572_haptic-2Dtraining-2Dsimulation&d=DwIFaQ&c=clK7kQUTWtAVEOVIgvi0NU5BOUHhpN0H8p7CSfnc_gI&r=0w3solp5fswiyWF2RL6rSs8MCeFamFEPafDTOhgTfYI&m=86OxE9eMBwUBrtP30lrTEvTKE8fb6jc-JwBO5M4yQSE&s=-M2mUuRo_R0pFF_X5AO_-P4JYsGTRpVYRU3oMj6nhS0&e=


Editors:
Arnaud Lelevé - Institut National des Sciences Appliquées de Lyon, France
Carlos Rossa - University of Ontario Institute of Technology, Canada
Xiaojun Chen - Shanghai Jiao Tong University, China
Troy McDaniel - Arizona State University, United States

Motivation:
Many professions require dexterous manipulation and so initial and
continuing hands-on training. For example, in the medical context,
simulators such as animals, cadavers or phantoms have been a convenient way
to learn by trial for decades. Yet these training supporting resources are
expensive, non-continuously available, may raise ethical issues, and provide
a limited set of study cases to practice on. These difficulties limit the
opportunities of trainee populations in performing hands-on training during
their curriculum. It is necessary to provide cost-efficient solutions
facilitating the hands-on practice on any study case at any time as often as
necessary.

For a decade, Virtual Reality (VR) simulators have been designed to overcome
the aforementioned drawbacks. With such devices, which can be parameterized
on-line, it becomes possible to provide an infinite set of study cases and,
further, to adapt difficulty level to a specific learning curve. VR
simulators have been progressively improved to provide trainees with a more
realistic environment in 2D and more recently in 3D. With haptic training
simulators, the additional force feedback provides a realistic interaction,
which has been demonstrated as an efficient training for advanced tasks in
some medical contexts. Airplane pilot simulators are a sample of a
widespread solution for hands-on training on difficult situations without
taking any risk and with the ability to objectively assess each performance.
They have become a necessary step before training on real planes.

Goal:
This Research Topic aims to foster the design of (even more) efficient (from
the pedagogical and/or usage point of view) haptic simulators.

Scope: 
The simulators studied in this Topic have a hands-on training purpose, in
any application field. Topics cover haptic interfaces, haptic rendering,
computer graphics, virtual/augmented/mixed reality, motion capture/analysis,
cognitive performance, and specific types of training like laparoscopic
training.

Details for Authors: 
Design contributions, generic control, design methods, user and performance
evaluation, and review manuscripts are welcome.




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