[robotics-worldwide] [news] CASA 2019, Paris - Call for Papers NEW DEADLINE March 8

Yumak, Z. (Zerrin) Z.Yumak at uu.nl
Mon Feb 25 01:20:49 PST 2019


Call for Papers - CASA 2019 in Paris, France

The 32th International Conference on Computer Animation and Social Agents (CASA 2019) will be held on July 1-3, 2019 in Paris, France. The conference is organized by Sorbonne (France), in cooperation with ACM-SIGGRAPH and EUROGRAPHICS, under guidance of the Computer Graphics Society (CGS).

CASA was founded in 1988 in Geneva, Switzerland, and it is the oldest international conference in computer animation and social agents in the world. In the last ten years, CASA was held in Korea (2008), Netherlands (2009), France (2010), China (2011), Singapore (2012), Turkey (2013), United States (2014), Singapore (2015), Switzerland (2016), Korea (2017), China (2018).

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IMPORTANT NOTICE: There was a conference with a similar name called ICCASA 2019 which took place in Bali in January 2019 and another one also called ICCASA 2019 in Amsterdam. THESE CONFERENCES ARE NOT ASSOCIATED OR CONNECTED with CASA 2019. They are organized by WASET (Wikipedia: https://urldefense.proofpoint.com/v2/url?u=https-3A__en.wikipedia.org_wiki_World-5FAcademy-5Fof-5FScience-2C-5FEngineering-5Fand-5FTechnology&d=DwIFAg&c=clK7kQUTWtAVEOVIgvi0NU5BOUHhpN0H8p7CSfnc_gI&r=0w3solp5fswiyWF2RL6rSs8MCeFamFEPafDTOhgTfYI&m=Z5tsidLnPVr7AJrTYRXSfJD_kWqVFs05NYNA5RAw4XI&s=EYW-1PbFYeelDbqpjwPx0SU0ARlsD-Y8NktEIeUrTFc&e=)
Please note that no paper submitted to ICCASA 2019 will be published in the journal Computer Animation and Virtual Worlds. Only accepted papers submitted to CASA 2019 in Paris will be published in the journal.
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PAPER SUBMISSION
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We invite submissions of research full papers, short papers, and posters on a broad range of topics, including but not limited to Computer Animation, Embodied Agents, Social Agents, Virtual and Augmented Reality, and Visualization (see below for a detailed list).

For more information, please visit the CASA 2019 website:
https://urldefense.proofpoint.com/v2/url?u=https-3A__casa2019.sciencesconf.org&d=DwIFAg&c=clK7kQUTWtAVEOVIgvi0NU5BOUHhpN0H8p7CSfnc_gI&r=0w3solp5fswiyWF2RL6rSs8MCeFamFEPafDTOhgTfYI&m=Z5tsidLnPVr7AJrTYRXSfJD_kWqVFs05NYNA5RAw4XI&s=edP7Le_b4gW-BJqj80SqrToYmj3gzWcZMbox5xuqWEc&e=

28 accepted full papers will be recommended to publish in a special issue of the Computer Animation and Virtual Worlds Journal published by Wiley (CAVW). All submissions will be reviewed via a double-blind review process.

IMPORTANT DATES (23h59 UTC/GMT)
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Full papers (10 pages)
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     Submission Deadline:     March 1, 2019  March 8, 2019
     Notification of Acceptance: April 8, 2019
     Camera Ready:          April 22, 2019

Short papers (4~6 pages) and Posters (1 page)
======================================
     Submission Deadline:     April 15, 2019
     Notification of Acceptance: May 5, 2019
     Camera Ready:           May 15, 2019

COMMITTEE
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Conference Chairs
===============
Catherine Pelachaud (CNRS-Sorbonne University, France)
Michael Neff (University of California, Davis, USA)

Program co-chairs
===============
Soraia Musse (PUCRS, Bresil)
Daniel Thalmann (EPFL, Switzerland)
Zerrin Yumak (University of Utrecht, Netherlands)

SCOPE AND LIST OF TOPICS
======================
CASA invites submissions on a broad range of topics, including but not limited to:

Computer Animation
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Motion Control
Motion Capture & Retargeting
Path Planning
Physics-based Animation
Vision-based Techniques
Behavioral Animation
Artificial Life
Deformation
Facial Animation
Image-based Animation
Multi-Scale Models
Knowledge-based Animation

Social Agents
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  Social Agents and Avatars
  Emotion and Personality
  Virtual Humans
  Autonomous Actors
  AI-based Animation
  Social and Conversational Agents
  Inter-Agent Communication
  Social Behavior
  Crowd Simulation
  Machine learning

Other Related Topics
=================
  Animation Compression and Transmission
  Semantics and Ontologies
  Anthropometric Virtual Human Models
  Acquisition and Reconstruction from Big Data
  Cultural Heritage Applications
  3D Physiological Humans
  3D Telepresence
  Augmented Reality and Virtual Reality
  Social Robots
  Deep Learning methods






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